25 Aug
Posted by Jayce Ooi as Software
Samsung Galaxy S II ARM Mali-400 MP GPU supports Anti-Aliasing (4xAA and 16xAA). However, most of the current OpenGL Android games do not support Anti-Aliasing feature. Mali-400 MP can process 4x Multi-Sampling with virtually no performance drop. Thanks to Chainfire3D Pro, Samsung Galaxy S2 users can force 4xMSAA and 16xMSAA Anti-Aliasing on their OpenGL 3D games now. Here are some Chainfire3D Pro 4xMSAA and 16xMSAA samples that I took…

Lets Golf 2 HD
Normal | 4xMSAA | 16xMSAA

Samurai II: Vengeance
Normal | 4xMSAA | 16xMSAA

Guerrilla Bob
Normal | 4xMSAA | 16xMSAA
Well, does the picture quality improve with MSAA feature turned on? Samsung Galaxy S2 does not have iPhone 4 retina display but it has Chainfire3D Pro Multi-Sampling Anti-Aliasing feature. However, not every OpenGL 3D games are supported. Interested?
Download Chainfire3D Pro at Android Market here.
[...] The original Samsung Galaxy S II GT-I9100 is using Samsung own Exynos 4210 SoC CPU and ARM Mali-400 GPU. On the other hand, GT-I9100G uses Texas Instruments OMAP4430 CPU and PowerVR SGX540 GPU. Both of the CPU is running at 1.2 GHz based on dual core ARM Cortex-A9. Not sure the exact CPU performance difference. However, the PowerVR SGX540 (which was used in previous generation Galaxy S) is much slower than ARM Mali-400. And can’t enable Anti-Aliasing (4xAA and 16xAA) with Chainfire3D Pro. [...]